World of Warcraft: Quiet Roleplay Spots in Major Cities

…that may not be obvious, probably are not a secret, and have no NPCs.

Boralus – Tiragarde Sound

I will be eternally jealous of the alliance for this one. Not only did they get an entire city of countless roleplay opportunities and the option of roleplaying in one of several fully furnished homes, they may also take advantage of entire ships.

Location: Travel to Boralus and to the ship (20.88, 57.71). You’ll need flying to board.

RP Ideas: navy missions, pirates stealing a ship, fishing trip

Game Notes: This location is not available in the Classics. Flying is required to reach this location.

Faction Notes: Boralus is an Alliance city. Horde will be flagged for PVP upon entering. However, horde should be able to fly to and remain on the ship without getting flagged. (If you do get flagged, there are no guards within reach of you.)

Fun Fact: My soul for a revision of Silvermoon that includes a fleet.

 

Dalaran – Broken Isles

Khadgar. That’s it. That’s the message.

Location: Travel to Windrunner’s Sanctuary (55.87, 35.67) in the Broken Isles version of Dalaran. Take the stairs ahead into the room flanked by two horde banners at the entrance. Welcome to your alchemical dreams! Or nightmare. Whichever.

RP Ideas: mad alchemist, chemical testing

Game Notes: This location is not available in the Classics. I’m almost certain that there is an NPC that shows up here at some point. The character I took the screenshot on has completed all campaign quests related to this expansion, but I checked on another character and got the same results. If there is an NPC here, they are likely here during a quest phase only. Legacy Justice vendors can be found here in the Northrend version of the city.

Faction Notes: Although the city is safe for horde and alliance, only horde can access this location. Looking for an NPC-free area in Dalaran for both horde and alliance? Try the top floor lounge of the tower (40.70, 60.36) in Greyfang Enclave. Horde will not be kicked out so long as they remain inside the tower.

Fun Fact: I’m utterly fascinated by plants and alchemy both in and out of the game.

 

Dalaran – Crystalsong Forest

I enjoy the juxtaposition of Dalaran and Icecrown Citadel; Dalaran with its vivid colors and wild arcane, and Icecrown Citadel with its bitter cold and hostile edges. How fitting, too, that the city of mages would one day play host to a massacre at the hands of one of its leaders – the same leader who scolded the ruler of the Citadel for a similar performance so long ago. Arthas and Jaina. Jaina and Arthas. Will they ever escape one another?

Location: Travel to Dalaran in Northrend. A portal to Ancient Dalaran will do, too. Ahem. Once you’re there, go to the Violet Citadel (33.96, 49.11). Do not go inside. Instead, hang a right at the top of the steps and follow that path around the building. Keep going past the tower on your right. A view of Icecrown Citadel awaits!

RP Ideas: sightseeing, drop location

Game Notes: This location is not available in the Classics. This location is available in the Broken Isles version of Dalaran, but without the view of Icecrown Citadel.

Faction Notes: Dalaran is safe for horde and alliance!

Fun Fact: Twice has the story upset me to a point where I  stopped playing and thought I would never come back. The first time was when Jaina attacked Dalaran. The second time? Keep reading.

 

Darnassus – Teldrassil

Maybe it’s silly to become so attached to a place in a game, but I have many fond memories of Teldrassil that keep me tethered there. I will sometimes return just to revisit the places my old friends and I used to hang out at, see the clearing where a friend taught me how to play a mage, and fish at my favorite fishing spot on the river banks. As you can imagine, the burning of Teldrassil was quite emotional for me. It was the second time the story affected me in such a way. I’m grateful that players were given the ability to return to the enchanting tree it once was.

Location: Speak with Zidormi in Darkshore (48.64, 24.35) to go to the version of Teldrassil that has not been destroyed. Once you’re in the correct phase, travel to the Cenarion Enclave (41.17, 30.37) in Darnassus. Head into the tallest structure, up the ramp, through the room at the center, and finally up the outer ramp that wraps the building. At the very top, you’ll find the entrance to the place pictured.

RP Ideas: druid-run infirmary, hideout

Game Notes: An NPC resides here in the Classics, but not in retail. I’m sure you’ve heard of him.

Faction Notes: Darnassus is an Alliance city. Horde will be flagged for PVP upon entering. However, horde players should be able to fly safely to the location and remain out of sight of guards while there. I suggest you fly in to avoid NPCs inside the lower parts of the structure. Fly to the top of the structure. The entrance (39.35, 27.15) is in the back.

Fun Fact: I’m embarrassed to admit that I, a former alliance main who has been playing since vanilla, didn’t notice the unique nature of the Darnassus bank until the Legion expansion.

 

Dazar’alor – Zuldazar

I’ve been meaning to clear out the instanced version of this city to use for RP since, unlike Boralus, every indoor area is filled with NPCs. Nestled in the Zuldazar jungle, Dazar’alor is breathtakingly beautiful. I had another place in mind for this post. After collecting a few screenshots of the original place, I landed on the bridge (pictured) to teleport away and just happened to look in the direction of an adorable fishing camp while I was casting.

Location: Figure out how to navigate Dazar’alor. I’m so sorry. Then, travel to Terrace of the Speakers on the southern side of the temple. Right as you come upon the bridge where the Terrace of Speakers region name appears, look to your left. The camp (51.48, 67.13) is on the bank.

RP Ideas: lost in the city and starving because there’s no way back to where you want to go because you don’t know where that is, fishing

Game Notes: This location is not available in the Classics.

Faction Notes: Dazar’alor is a Horde city. Alliance will be flagged for PVP if they get too close to the temple or horde NPCs. However, alliance players should be safe from guards once at the camp.

Fun Fact: I was never into trolls until Battle for Azeroth dropped. I’ve had a troll shaman and a deep appreciation for their stories ever since. Zandalar continues to be one of my favorite places to level alts.

 

Exodar – Azuremyst Isle

I want to preface this one by stating that I spent literal hours in this place looking for a neat area with no NPCs. I could not find any. I didn’t want to incite the draenei fans among us all by leaving out the Exodar, so I made myself find something.

Location: Stand outside and wait for the beam. Just kidding. Travel to the Vault of Lights inside the Exodar and head to the area Prophet Velen is found (31.41, 61.33). At the top of the stairs, you’ll find three alcoves. The alcove in the middle (27.27, 51.60) is an armory.

RP Ideas: prepping for battle, learning the craft

Game Notes: This location is available in TBC Classic, but not in WoW Classic. TBC Classic NPCs are unknown. Player flight is unavailable in this region.

Faction Notes: The Exodar is an Alliance city. Horde will be flagged for PVP upon entering. Horde may go unnoticed if tucked into the alcove, but be mindful of Velen and the guards.

Fun Fact: I will play draenei characters, but I never play them within the boundaries of their lore and culture because I strongly dislike the naaru. I didn’t have much love for them prior to Legion, but the encounter between Illidan and Xe’ra crossed a line for me. My last draenei character was a pirate who lived in Booty Bay and loved to gamble.

 

Ironforge – Dun Morogh

I often forget about Ironforge. In fact, it was the last place added to this list, days after the list began and I had already taken screenshots of everything else. I also often forget that Ironforge is home to Old Ironforge. Old Ironforge was once only accessible by tricky mage blinks. As of the Cataclysm expansion, Old Ironforge is accessible to all.

Location: Travel to The High Seat (44.13, 50.01) in the home of the dwarves and look for the open path on your left. Navigate the winding tunnel filled with cobwebs until you reach the pictured location. While there are guards that patrol the area beyond the tunnel, the location the screenshot above was taken is free of NPCs and hosts spectacular views of what lies beneath The Great Forge.

RP Ideas: secrets of the forge, sightseeing

Game Notes: This location is not available in the Classics. I believe the trick to get into the version of Old Ironforge that is relevant to those games has been fixed.

Faction Notes: Ironforge is an Alliance city. Horde will be flagged for PVP upon entering. However, horde players should be safe from guards once in the tunnel and in the spot the screenshot was taken.

Fun Fact: I have found more new players dead in Dun Morogh than I have in any other starting zone.

 

Orgrimmar – Durotar

Orgrimmar, like Stormwind, has seen its share of changes over the years. I remember how it used to look and still I feel like I will never get used to how it looks now. Although I can often be found flying in circles between the Valley of Strength auction house and bank for hours, I never actually roleplay here. I had to track this one down and, hey! I love this?

Location: Travel to the weapons hut (67.46, 27.32) in The Valley of Honor.

RP Ideas: secret weapons market, stocking up on ammunition for a trip, changing weapon specializations

Game Notes: This location is not available in the Classics.

Faction Notes: Orgrimmar is a Horde city. Alliance will be flagged for PVP upon entering. I do not recommend this location for alliance players.

Fun Fact: I love spikey bits and bones and gnarly teeth and tusks but for the love of N’Zoth, what I wouldn’t do to see more elven and forsaken aesthetics in the horde capital…

 

Shattrath City – Terokkar

I rolled up into Shattrath for the first time as a human mage who was overly excited about “joining” the blood elven force known as The Scryers. I took it very seriously! I didn’t flip to horde (officially) until the end of the campaign in Pandaria, but my adventures as a Scryer were definitely foretelling of my future faction betrayals.

Location: This is Outland’s Shattrath in Terokkar, not Draenor’s Shattrath City in Talador.  Travel to the inn (50.02 83.52) located on the Scryers Tier in Shattrath.

RP Ideas: book club meeting, Outland vacation, lavish party

Game Notes: This location is available in TBC Classic, but not in WoW Classic.

Faction Notes: Shattrath is safe for both the horde and alliance. However, Shattrath has two factions that player characters must choose from: Scryers and Aldor. Unless you are a high enough level to get around the NPCs and guards, I do not recommend this Scryer location if you are Aldor.

Fun Fact: One of my very first roleplay sessions took place here! My first session ever took place at a mailbox in Stormspire, Netherstorm. That story led characters to this location in Shattrath a few sessions later.

 

Silvermoon – Eversong Forest

I mentioned earlier something about giving up my soul for a revamp of Silvermoon. I’ll be honest, while drafting this and double checking some of the lore, I stumbled across something that has filled me with more hope than ever. I will take up the rest of this page talking about it, so let’s just take a look at what Silvermoon has to offer for now.

Location: Travel to this alcove sitting area (85.38, 40.46) in Farstrider’s Square. Blood Knights, shield your pretty faces.

RP Ideas: hookah café, Farstrider brunch

Game Notes: This location is available in TBC Classic, but not in WoW Classic. TBC Classic NPCs are unknown. Player flight is unavailable in this region.

Faction Notes: Silvermoon is a Horde city. Alliance will be flagged for PVP upon entering. Alliance may go unnoticed if tucked into the alcove, but be mindful of patrolling guards.

Fun Fact: Silvermoon has a number of interesting “hideout” spaces in the city. Another favorite of mine is the space (78.59, 60.97) to the right of Silvermoon City Inn’s Murder Row entrance, behind the tree.

 

Stormshield – Ashran

The horde deserve cute gazebos, too. Just sayin’.

Location: Travel to the gazebo (42.49, 86.30) in Stormshield.

RP Ideas: have a wedding, crash a wedding, horde crash an alliance wedding

Game Notes: This location is not available in the Classics.

Faction Notes: Stormshield is an Alliance city, but horde will not be flagged for PVP upon entering. The gazebo and area around it are free of patrolling guards. Have fun!

Fun Fact: Traveling here to get the location information is the reason the post is so late. There will be a whole other roleplay-related post to explain why.  I’m excited about it!

 

Stormwind – Elwynn Forest

I think it would be really cool to see alliance walking around freely in Orgrimmar and horde hanging out with dwarves in Stormwind. Despite all the troubles the game is facing with faction imbalance, player versus player environments, and alliance mythic raiding, I don’t foresee the factions merging. I’m pro-faction merge to a degree, but I just don’t see Blizzard giving us this one. For that reason, I attempted to note interesting places accessible to both factions no matter the city. Stormwind is probably my favorite beware-the-guards area to roleplay in as horde.

Location: Travel to the Stormwind Harbor, then to the boat (35.52, 60.46). If you’re a horde player without flight, you can reach the boat by following the shoreline from Westfall.

RP Ideas: date night, fishing trip, spying on the alliance

Game Notes: This location is not available in the Classics.

Faction Notes: Stormwind is an Alliance city. Horde will be flagged for PVP upon entering. However, horde players should be safe from guards once on the boat.

Fun Fact: I can’t look at boats anymore without getting that C’thun-forsaken song stuck in my head.

 

Suramar City – Suramar

Imagine a Suramar City where there are auction houses and no hostile NPCs. I don’t think I would ever leave.

Location: Travel via player flight to the patio (58.45, 60.75) in Suramar City. The tree-covered patio (58.93, 59.52) is just north of the first location. Although these areas are technically connected, flight is the only way to travel between them.

RP Ideas: romantic outing, wine with friends, character home

Game Notes: This location is not available in the Classics. Flight is required to reach this area.

Faction Notes: Suramar City is full of NPCs that are hostile to both horde and alliance. However, there are no NPCs at these locations or NPCs that can reach them.

Fun Fact: Suramar is probably my favorite zone to roleplay in. The magic and beauty permeating this place makes each visit feel like the first time.

 

Thunder Bluff – Mulgore

If there was one city I wish I had reason to sit around and write bickering characters in more often, it’s Thunder Bluff. I just can’t seem to convince myself to drop my foul-mouthed, oversexed, drug-addled blood elves in this peaceful city for full sessions.

Location: Travel to the tent (28.29, 18.31) in Spirit Rise. There are multiple tents on this bluff that are NPC-free, so check them all out.

RP Ideas: finding peace during war, spirituality, infiltrating for Magatha

Game Notes: This location may be available in the Classics.

Faction Notes: Thunder Bluff is a Horde city. Alliance will be flagged for PVP upon entering. I do not recommend this area for alliance due to the patrolling guards on ground and in the air.

Fun Fact: Mulgore is the only starting zone I don’t know every corner of. Most places I know my way around, which NPCs and quests are where. Meanwhile in Elwynn, Azuremyst, Eversong, and Ghostlands, I can tell you what you’ll need do and where you’ll need to go for each quest, in the most efficient order, zone start to zone finish, without looking them up.

 

Undercity – Tirisfal Glades

Tirisfal is a pretty incredible area rich with an immensely dark history. The humans that once thrived here were gravely betrayed by their own prince. The highborne who would later become the sin’dorei tried to settle here and noped right out. There’s even a hidden area in the mountains where disturbing yet interesting fey creatures have occupied. Rumor has it, something haunting lies beneath. /puts on her robe and tinfoil hat

Location: You may need to speak with Zidormi at (68.90, 62.58) in order to travel back in time to the version of Undercity that isn’t covered in green goo. Travel to the platform pictured above (58.78, 33.22) in The War Quarter. There are four of these platforms, one in each wing. The one pictured is well-lit and lightly furnished with crates and barrels. The ones in The Magic Quarter and The Apothecarium are dark and empty. NPCs on the platform in The Rogues’ Quarter are throwing a fancy party!

RP Ideas: undercity underwear party, secret meeting, spying on the horde

Game Notes: This location is available in the Classics.

Faction Notes: Undercity is a Horde city. Alliance will be flagged for PVP upon entering. However, alliance players should be safe from guards once in the spot the screenshot was taken.

Fun Fact: I would love to see Lordaeron City restored to what it was before the Third War, sans humans. Just as well, seeing Gilneas restored and alliance-inhabitable would be cool.

 

Warspear – Ashran

Ra-kaw! Power in trinkets!

Location: Travel to Warspear in Ashran, then to the hut (17.60, 56.13).

RP Ideas: an arakkoa love affair, lost trinkets

Game Notes: This location is not available in the Classics.

Faction Notes: Warspear is a Horde city, but alliance will not be flagged for PVP upon entering. One low-level guard patrols the road leading to the hut, but he is easily avoidable if you’re a higher level. (He was level 40 when I traveled here on my level 52 alliance druid. I was able to stand at the center of the camp without him coming at me.)

Fun Fact: Warlords of Draenor is one of my favorite expansions. It was also the first expansion where I played two characters pretty equally on a weekly basis. I raided and did dailies on my mage, my main, and I participated in PVP fun almost exclusively on my priest. Ashran PVP on a discipline priest was some of the most fun I’ve ever had in this game.

~

Major cities or implied major cities that are not listed in this post: Shrine of Two Moons in Vale of Eternal Blossoms, Shrine of Seven Stars Vale of Eternal Blossoms, Temple of Karabor in Shadowmoon Valley, Shattrath City in Talador, Oribos

This is the first of many posts to follow that will show you all the places I have used or have in mind to one day use in my roleplay writing. All screenshots were taken in retail. Posts will be updated as needed.

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